turf
	icon = 'turf.dmi'

turf
	Grass
		icon_state = "grass"
	Dirt
		name = "Path"
		icon_state = "path"
	Barricade
		icon_state = "barricade"
		density = 1
	Water
		icon_state = "water"
		density = 1
	Bridge
		icon_state = "bridge2"
	Sand
		icon_state = "sand"
	Rocks
		icon_state = "rocks"
		density = 1
		opacity = 1

turf/Gate
	Gate1
		name = "Gate"
		icon_state = "gateopen1"
		density = 1
	Gate2
		name = "Gate"
		icon_state = "gateopen2"
	Gate3
		name = "Gate"
		icon_state = "gateopen3"
		density = 1

turf/F
	Stone_Floor
		icon_state = "stone_f"
	Wood_Floor
		icon_state = "wood_f"

turf/W
	Stone_Wall
		icon_state = "stone_w"
		density = 1
		opacity = 1
	Wood_Wall
		icon_state = "wood_w"
		density = 1
		opacity = 1
	Wood_Wall_WindowSHUTTERS
		name = "Wood Window"
		icon_state = "sopenw"
		density = 1
		Click()
		//	OpenClose_Window()
			//	set name = "Open/Close Window"
			if(src.opacity == 0)
				src.opacity = 1
				src.icon_state = "sclosedw"
			else if(src.opacity == 1)
				src.opacity = 0
				src.icon_state = "sopenw"
	Wood_Wall_Window
		name = "Wood Window"
		icon_state = "wood_window"
		density = 1
